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Misja Kraków
Message in a bottleTo save Poland from a catastrophe, Suzanna has to solve the card game riddle and guard the secret. And she has to find a secret chamber in an old castle. What is waiting for her there? |
Loaded giftA mysterious woman on the bus to Wawel Castle gives Suzanna a spade-shaped key made of wood. But she leaves before explaining further. When a remote controlled truck crashes into the bus, she understands how dangerous her mission will be. Can she deal with it? |
Snatch squadSuzanna befriends a shopkeeper called Piotr and a street musician. He tells her to take heed of anyone wearing green. But then a gang of young thugs - none of whom are wearing green, attacks her. Is danger lurking everywhere? |
Is he stringing me along?Suzanna loses her ally Piotr in an attack but she runs into Pavel, the street violinist. She asks him for help and she follows him but is she playing the right card? |
Doors of deception?Suzanna discovers the secret chamber in Wawel Castle where there are four doors. The player tells her to be careful to go through the right one. But how will she make the right choice? |
Door to adventureSuzanna places her spade-shaped key in the fireplace and a door with a hearts shape opens. What is behind it? Pavel says he can't go through with Suzanna but gives her some clothes and skates for her journey. Is it going to be that chilling an adventure? |
Slide showSuzanna arrives in the lake district of Poland and immediately encounters danger. She escapes after the player sacrifices cards to buy a magic tool. But what is she doing skiing around when she's supposed to be saving Poland? |
Village greensAfter dodging the green submarine, Suzanna gets to a village but no sooner has she emerged from a shop than she encounters more danger. Taking refuge in a church, will she get find any revelations? |
Praying for timeSuzanna asks a woman in the church for the priest but she directs her to an organist who seems to be stalling. When Suzanna notices he's wearing green, she fears it could be time for her last rites. |
Seek and Ye Shall FindSuzanna discovers the key of hearts and escapes just as a gang of men in green hoods burst into the church. She steps up another level where she'll have a magic wand and a teletransportation tool. But will they be enough to get her out of trouble? |
Fun at the circusSuzanna passes through the door with the club suite over it and ends up at the circus. There a new ally tells her she has to put on a disguise to complete her mission of finding the key of clubs. But whom is she hiding from? |
Perilous circusMidway through a circus trick, the player senses danger and suddenly Suzanna is transported away to a post office. A letter there for her tells her she'll find the key of clubs back at the circus. Can she collect the prize and evade disaster? |
Claws for thoughtSuzanna is trying to reach the acrobat's tent when Beata lures her into a panther's cage and forces her to reveal her mission. Beata leaves Suzanna in front of the beast to go and get the captain. Is he as dangerous? |
Cutting it fineA policeman who warns her about Radek gives Suzanna a trapeze artist's costume. Suzanna sees the key of clubs in the circus tent and as she reaches out to get it, the captain gives the order to cut her rope. |
Key momentSuzanna goes back to Wawel Castle with the key of clubs and places it in the fireplace. As another door opens, she moves up to level four armed with two teletransportation tools and a magic wand. Will they be enough to help her complete her mission? |
Is the coast clear?Suzanna passes through the door and emerges by the sea. She meets Michal who offers her a lift - despite the player's suspicions. As soon as Suzanna rents a room, there's the sound of a helicopter. Can she trust Michal? |
Femme fataleWhile Suzanna and Michal are eating a meal, the player notices something green in Michal's bag. Michal says his girlfriend gave it to him to take to a boat called the Karo. But when the bag explodes Suzanna realizes that the Karo might be just as dangerous. |
On the waterfrontSuzanna goes to the docks with Michal to find the Karo. During the journey she tells him she's looking for a key of diamonds. The two are almost run over by a remote-controlled car on their way there. Will they fare any better on board the boat? |
Diamonds are a girl's best friendThe search for the diamond key leads Suzanna and Michal to the Hel Peninsula. When they rent a room, Suzanna gets new a lead as to where she can hunt for the key of diamonds. But is this a trap again? |
Of lights and menSuzanna and Michal flee the hotel during a helicopter attack and go to the lighthouse where Suzanna finds the key of diamonds. The helicopters return and she escapes to Wawel Castle. With time running out to save Poland, Suzanna seems more concerned about Michal. What happened to him? |
All for nothing?With all four card keys, Suzanna moves onto the next level but men in green corner her at Wawel Castle and take her to meet the RATAVA boss who wants the code from her. The mission is close to failure. Does Suzanna have any tricks left? |
Knights and flightsSuzanna has a sword fight with the head of the RATAVA outfit and escapes with Pavel. She gets a clue about the code at Knight's Mountain and uses her last teletransportation tool to pursue it. But will it be worth it? |
Never too lateSuzanna follows up the clue about Knight's Mountain but arrives too late to get the code. A university professor tells her that she must change the order of the cards; otherwise the past will be altered. But what will the changes be? |
Time bombSuzanna changes the order of the cards and a secret door opens. A computer is on the verge of changing the past in this room. Suzanna phones the professor for any last minute suggestions. But can he help? |
Bad callSuzanna, thinking the professor is her last chance for success, phones him. But he tells her she'll have to find the answers herself. The player feels help can come from the Wawel Castle heads. With time running out, has the player lost his head too? |
Talking HeadsThe player remains adamant that the glowy wawelskie... the sculpted heads at Wawel Castle... are crucial. He's right. And they furnish her with the computer destruct code. But has her earlier scepticism jeopardised the mission? |
A group of history gangsters wants to keep Poland from joining the European Union. Suzanna's mission is to stop the gang. During her mission, she becomes acquainted with Poland's language and culture.
Suzanna regains consciousness in the cabin of a ship on the River Vistula. She finds a message in a bottle saying, " Znajdz sekretna komnate w zamku na Wzgórzu Wawelskim a dowiesz sie, jak ocalic Polske." A mysterious message that have something to do with a castle and a deck of playing cards: clubs, spades, diamond and hearts...The playing cards are also the key to three mysterious doors that lead to a circus in Warsaw, a lake in the Mazury district and the Hel Peninsula.
Luckily, Suzanna is not alone. Our heroine is the main character in a computer game and she gets help from a player. He's sitting in front of a computer and tells Suzanna where to go. He helps her find words and expressions to solve the card riddle and save modern Poland.
The first clues lead her to a violin player and a mysterious "turning" room in the Krakow's Wawel Castle. To save Poland from nostalgia she has to go through three mysterious doors leading her through space to a circus in Warsaw, at a lake in the Mazury district, in the harbor of Gdansk and in the Tatra mountains.
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